I created a character design for my personal project. I've had a strong idea for this project for the past two years, ever since I started incorporating 3D into my workflow. However, back then, my skills weren't entirely sufficient to realize my ideas. I knew I needed to be patient and practice diligently whenever I had free time.
I consider myself fortunate to have learned directly from my favorite artists over the years. I started with thumbnail sketch. After that, I sculpted the character in ZBrush, textured it in Substance Painter, and rigged it in Blender. While it may not be a perfect 3D model, I'm just a small concept artist, and I'm proud of the progress I've made.